Application for [community profile] arcanarum (in-progress)

Dec. 24th, 2012 04:30 pm
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PLAYER
Name: lotus-genie
Age: 23
Journal: [personal profile] lotus_genie

Contact (MESSENGER/E-MAIL/ETC): AIM: genie_wu12; [plurk.com profile] lotusgenie

CHARACTER
Name: Bazett Fraga McRemitz
Age: 23
Canon: Fate/Kaleid Liner Prisma Illya
Canon Point: Right after being transported to an alternate universe via explosion

History:The Nasuverse canonically has many timelines, some with slight differences between each other and some with drastic ones between each other. However, they are all part of the same canon universe. In Bazett's case, the divergence of Kaleid and Fate/Stay Night occurs around the beginning of the Fourth Holy Grail War. Unlike the Bazett of Fate/Hollow Ataraxia, Bazett comes from a world where the Holy Grail system was disassembled before the 4th Heaven's Feel began. Instead of being summoned to compete against each other in a seven-class battle royale, the Heroic Spirits of the past are now summoned as dark, twisted versions of themselves via artifacts called the "Class Cards."

Bazett's early history is much the same as that in the mainstream Fate/ history. As a child growing up in a coastal village in North Ireland, she was unable to properly enjoy the things in her life because of her confidence issues and instead became obsessed with the legend of Cu Chulainn. Compared to the average magus, her life was much better, if sheltered. Though the Fraga were an old clan and could easily have gained power and privilege in the world of the magi, her ancestors instead chose to seclude themselves in their coastal dwelling and live simple lives, passing down their magical arts. Her parents followed in their footsteps. As a result, Bazett's magecraft training was rather simple and there was little pressure on her to bring glory to the clan or improve the family's magecraft. One could say her life was more akin to that of a regular human child than a magus one. However, as she grew up, she believed there was no place in the village for her and joined the Mages' Association, the largest gathering of Western magi as well as a sort of government body for them, instead. Her parents, worried about the pressures that would be exerted upon her and the differences between the lifestyle she was accustomed to and the lifestyle of other magi, disapproved of her decision. In response, she cut her ties with them. The Mages' Association seemed to accept her and gave her a warm welcome, but in truth, it was all on the surface. Her abilities, though rare, were considered useless since they were more oriented toward combat than research. She was shunted into the role of a Sealing Designation Enforcer, charged with taking down the magi who received sealing designations or forces that became too dangerous to the world at large. Having already become distanced from her family and childhood friends, she truly had no place in the world. Therefore, she devoted herself more than ever to the tasks assigned to her.

One of them was the collection of the seven Class Cards, dangerous artifacts that summoned twisted copies of past heroes created pocket universes that destabilized all of reality. Bazett took down the Lancer and Archer cards by herself, but was recalled when a political shakeup in the Association meant her superiors had changed. However, another shakeup resulted in her being placed back on the mission. She travelled to Japan to take the cards from the two teenagers assigned to retrieve the cards in her place, Luviagelita Edelfelt and Rin Tohsaka. The two had been given Zelretch's Kaleidosticks, magical artifacts that granted great powers in exchange for changing the user into an embarrassing magical girl form. The Kaleidosticks, deciding that their assigned users were more interested in using their powers on each other than the cards, dissolved their contracts with Rin and Luvia and created contracts with the girls Ilyasviel Von Einzbern and Miyu Edelfelt instead. In the ensuing fight, Bazett severely beat Luvia, the girls, and Ilya's Archer Card-based clone Kuro. However she was finally persuaded to stop after Rin placed a slave seal on her and then told her about the existence of an eighth Card which was disrupting the Earth’s ley lines. They agreed to a temporary ceasefire during which Bazett took possession of the Lancer, Rider, and Saber cards and then went to consult her superiors about her next actions.

However, Bazett received a nasty surprise when she was told that the Association would not reimburse the massive damages she had created during her fight. The money she originally had to pay for travel expenses was taken to pay for the damages and her accounts were frozen. Though she ended up penniless and on the street, Bazett was never removed from the mission. Therefore, she continued to await a decision on the matter of the eighth card, sleeping on park benches and working odd jobs for money in the meantime. Eventually, Rin and Luvia decided to use a drill to create a tunnel that would allow the fighters to approach the eighth card. Bazett joined her former rivals in the assault on the card, which turned out to channel the hero Gilgamesh. After an all-out magical attack by Rin's side failed, Bazett charged Gilgamesh by herself. With backup from Rin, Luvia, and the girls, Bazett was able to survive Gilgamesh’s attacks from the Gate of Babylon and get close enough to him to attack. By enhancing her strength, speed, and endurance to the utmost, she was able to rip out Gilgamesh’s core. However, he reacted by burning her hand and the reabsorbing his card core. Since they were out of options by that point, Luvia collapsed the tunnel on Gilgamesh and the group retreated. However, Gilgamesh escaped using his spaceship Vimana. The group were discussing ways of dealing with him when they were found by Caren Ortensia, a nun serving as the representative of the Church in dealing with the cards as well as Bazett’s partner. With Caren's help, the group prepared for the final battle with Gilgamesh. However, Bazett was left on the sidelines as Gilgamesh called up the corrupt Grail, merged with it, and tried to destroy everything. Finally, she witnessed Illyasviel Von Einzbern use both Kaleidosticks to free Gilgamesh and Miyu from the Corrupt Grail. However, before they could celebrate, Miyu was kidnapped by two mysterious women. An explosion ensued, taking everyone present in the forest into an alternate universe where the Holy Grail War rages under eyes of the Einzhaus clan.

Personality:
Bazett is a serious and hardworking individual with a strong sense of justice. She is loyal to her superiors. Harsh and almost masculine in her manner, she is also extremely single-minded. She will use any means necessary to achieve her mission and refuses to let anything get in her way. Her determination sometimes approaches insanity, as she is willing even eat the grass off the roadside when deprived of funds, but still on her mission. She is highly confident in her physical abilities, with good reason. Often, she defines her usefulness to others based on her physical powers, at one point even saying her specialty was "kicking people's asses" during a job interview. The combination of single-mindedness and high levels of physical endurance makes her an implacable opponent. Though she slightly resents Rin and Luvia for taking her original mission from her, she tries not to let the resentment get in the way of her duty. She was willing to ally with them in order to complete her mission. Bazett also tends to be rather short-tempered, but she will listen when provided with a good reason. Again, she put aside her rivalry with Rin's group when told that there was an Eight Card interfering with Fuyuki's ley lines and openly allied with them to defeat Gilgamesh. Despite her violent tendencies, she believes in ending things as quickly as possible so that no innocents will be involved. She repeatedly warned Rin and Luvia and their students to give up before she needed to injure them.

Despite her harsh exterior, Bazett does have a soft side. Although she will never let it get in the way of her mission, she has retained some of her childhood fantasies. A lonely and reserved child, she idolized the hero Cuchulainn, but wished she could save his from his sad fate. In Fate/Hollow Ataraxia, this became her reason for participating in the Grail War. However, since during this timeline, the Holy Grail was dismantled, she never had a chance to summon him. During her two battles against the heroic spirits summoned by the cards, she was forced to fight and defeat a twisted copy of him created by the Lancer Card. She now wishes to be able to meet him again, but as himself and not an illusion created by a card channeling his power. Though rarely seen, she does have hobbies such as drinking, gambling, and playing card games. This was stated in an official character profile. She can be a kind person when not focusing on her mission. Her job has left her little time to socialize and so she has a deep desire for companionship. Still, it is buried by the stoic face that she presents to her enemies and comrades alike. While she has a hard time befriending others, once she trusts them, she does so unconditionally. When she worked with Luvia and Rin, she trusted them to watch her back though they had been enemies just days before.

Her sense of justice is partly tied into her desire to be accepted. In Hollow Ataraxia, which shows information from her past, she fought with her parents to be allowed to participate in mage society. As a result, she feels a need to prove herself worthy of acceptance by her superiors in the Association. Though she is confident with her physical abilities, she is not quite as confident when it comes to her own self-worth. She has lived her life constantly feeling as if the things in her life, and even she herself, would disappear and be forgotten someday. This was what led to her being unable to appreciate anything in her life and drowning herself in old legends.

Abilities/Strengths:Bazett is a magus, her world’s equivalent of a "magic" user. However, in her universe, the abilities of magi are more accurately described as “magecraft” and not magic per se. The goal of all magi is to use magecraft or thaumaturgy to replicate miracles, though magecraft can only replicate phenomenon that can also be duplicated with technology. Magecraft works by channeling prana, or magical energy, through a series of pipelines located in the soul called "magic circuits". The circuits are also reflected upon the physical body as a pseudo-nervous system running parallel to the actual nervous system. Using the circuits causes a good deal of pain and a rise in body temperature, something most magi have adjusted to. In addition, some magi, as heirs to their respective clans, hold thaumaturgical crests, a collection of magic circuits from their ancestors. A crest functions as a biological spellbook fused with the magus’ circuits. It simplifies the usage of spells contained within the crest. As heir to the Fraga clan, Bazett holds part of their crest and their sorcery trait, making her the only living human who has a Noble Phantasm, weapons from the time of the gods. Bazett possesses the Noble Phantom Fragarach as well as a high aptitude for Reinforcement, which she used to back up her already impressive physical abilities. When Reinforced, Bazett is capable of shrugging off blows that could potentially KO Heroic Spirits, blocking magical blasts and Noble Phantasms with her bare hands, and creating craters in the earth with a single punch. Her Noble Phantasm, Fragarach, when fired shortly after the enemy fired their strongest attack, could bend time to strike the enemy in the heart before they attacked. Another specialty of hers is runic magic, an old form of magecraft ignored by the Mages' Association and therefore used only by few modern magi. It relies on the Scandinavian runes, both the original ones created by the Jotunns and the modified ones created by humans. Each rune functions as a temporary crest, with some spells being a combination of different runes. Though they do not require magical chants, runes usually must be directly inscribed on a surface to have any effect. Using Reinforcement alongside runes means Bazett can push her abilities to become on-par with Heroic Spirits. She also has a technique that very few runic magic users can perform—resuscitation. As long as no organs are removed from her body, upon the event of her heart stopping, the runes carved on her jacket will activate and revive her, regenerating all of her injuries in the process. They are single-use and must be re-inscribed after every battle.

Weaknesses:Contrary to her combat abilities, Bazett is outright horrible at using modern technology, especially things with buttons. She has at several different times either crushed or blown up modern gadgets that she has tried to use. Because of her great power, she is sometimes overconfident in battle. She also trusts those who she considers her friends and allies unconditionally. Even with others, she tends to give them the benefit of the doubt as far as information goes. This leaves her open being sneak attacked by someone who has gained her trust. Her Fragarach is in limited supply depending on how much of its raw materials she can acquire. It is also limited to repelling one attack at a time. If confronted by multiple attacks that can all be considered a “trump card,” then she will easily be overwhelmed. She is also vulnerable to distance attacks, as she is more of a melee fighter.

ARCANARUM

Story: The Tale of Etain. It is an old Irish legend about the love between a human princess and the God Midir throughout two lifetimes. Etain was Midir's mistress during her first life. However, Midir's jealous wife changed Etain into a fly. In this form, she landed on the cup of the wife of Etar, an Ulster chieftain. The woman drinks down the fly along with the wine and Etain reincarnates as Princess Etain, daughter of Etar. When she comes of age, Etain is the most beautiful woman in the land. Many princes came to seek her hand, but she chooses Eochaid, High King of Ireland. However, once she is brought to his capital, Tara, his brother Ailill also falls in love with her at first sight. Knowing his love is dishonorable, he keeps it to himself until it consumes him and leaves him wasting away. Etain visits him at his sickbed and asks him why he is dying. He finally confesses his love and Etain decides to arrange a tryst with him to save his life. However, Ailill is cured of his love by Midir, who takes his place at the arranged spot. He tells Etain to return with him, but she refuses, having not regained her memories of her past life. She returns to Tara to find Ailill healthy again. Midir comes to Tara the next day and challenges Eodiach to a game of fidchell. They play for higher and higher stakes with Midir winning each time. At the final game, he asks for a kiss from Etain as his prize. Eodiach agrees and Midir kisses Etain, restoring her memories. They turn into birds and fly into Midir’s hill. However, Eodiach refuses to give up Etain and digs up Midir's hill until it threatens the foundations of his palace. Midir promises to restore Etain to Eodiach the following day. When the promised time arrives, he sends out fifty maidens who all look like Etain, saying that whichever one Eodiach took with him would be his wife. However, Etain, by now, had realized that as beautiful as her love with Midir was, it is now all in the past. She loves Eodiach now and her life is meant to be a human one, not a divine one. She rubs honey into her hair and the bees dancing above her become a signal for Eodiach to choose her. Having outsmarted the God, the couple return home, live happily after, and have a daughter.

Story Character: Etain

Plans: Bazett is very different from Etain, being a cold and almost masculine Enforcer instead of a gentle princess. However, she is usually protective and, if allowed to be, kind. She places the happiness of others above her own happiness, seeing as how her wish is to give Cu Chulainn at happy ending instead of wishing for him to love her. She can easily fulfill Etain role as someone who sacrifices herself to save others. The lesson of Etain's tale is one she desperately needs to learn. She lives in the past, having drowned herself in old legends, and obsesses over meeting and loving a hero from the past. Even after seeing his corrupted form, she has not let go of her feelings and wishes more than ever to see him and give him a happy ending. She has to learn to let go of the past and old crushes. I want her eventually learn to live in the present and stop longing for the past.

SAMPLES

First Person: Dear Mun thread

Third Person:
Bazett hated to admit it, but she was more comfortable on this island than in some places of her world. At least here, she was not surrounded by human technology that she had little idea on how to use. Being able to discuss various schools of magic with others was interesting, though her talents were not geared toward study. But best of all, she could work with a superior who appreciated her efforts.

However, she could certainly do without the continued mental interference from the Arcana. She was not Etain. She would never be Etain. She had no desire to be Etain. After all, if she became someone else, then the woman known as "Bazett" would disappear. Though, she had to wonder if anyone would miss her if she was gone. Perhaps her superior, but he could always find another subordinate. Perhaps her family, but she had parted ways from them a long time ago. Perhaps her friends and allies here, but what would they choose to remember about her?

She hated her denizen's role. She was an Enforcer, a fighter. Yet, her denizen was a frail princess to be protected and fought over. It makes her feel weak and useless. Her one use in this world was to fight for the Association, but her denizen's role deprived her of that chance. And this was after this place had sealed away most of her powers and reduced her capacity for battle. It was troublesome, to say the least. Thankfully, her superior was usually covering negotiations.

Usually, to keep from drifting into those thoughts, she would find some way to occupy herself. Some way to do the parts of her job that did not include beating things up. Currently, she was trying to make some tea for the two of them. She watched the kettle closely. Even though this place ran on magic and not technology, she was still unsure of her ability to not set the kitchen on fire. It would be easier to make a fire in the living room, but she was sure her superior would not appreciate that.

Profile

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Bazett Fraga McRemitz (Fate/)

January 2013

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